This is a simple system intended to help flesh out characters and provide them with useful abilities outside of combat. Each Hero may choose a number of abilities equal to their tier, and may change these abilities whenever they increase in tier or if the Storyteller permits.
There are two ways to use this system. The first is by sorting abilities by class with a few general abilities. The second is to sort the abilities into themes called archetypes. If using the class sorting, Heroes may choose any ability from the general list or from their class list. If using the archetype sorting, Heroes may choose any ability from their archetype list.
Athletics | Endurance | Intimidate | |
---|---|---|---|
Per Use | Give Me Fuel | ||
Per Day | Well of Stamina | Sleepless Coat of Flames |
|
Acrobatics | Sleight of Hand | Stealth | |
Per Use | Airstep | Defile Mold Earth Basic Telekinesis Poisonous Arsenal |
Illusive Guise Shadowstalk |
Per Day | Conjure Weapons | ||
Insight | Knowledge | Mend | |
Per Use | Always Prepared | Map Master Polyglot (Special) |
Cleanse Tools of Life Purge Illness Passage of Time |
Per Day | Insight Warrior's Intuition Read Emotions |
Spiritual Advisor According to Plan (Special) Pieces on a Board |
|
Fast Talk | Focus | Leadership | |
Per Use | Seance Explosive Charge Elemental Conjuration Tracker |
Inspire | |
Per Day | Familiar Envoy |
Heroic Spirit Expert Teamwork |
Special: According to Plan is rolled at the beginning of each session.
Special: Polyglot counts a use as determining whether you know a language or not. If you suceed, you do not need to roll again for that language.